@cruft:
please add this fix to bot.cpp:
Code:
diff -Naur joebot-1.6.5.1/dlls/bot.cpp joebot-1.6.5.1-terran/dlls/bot.cpp
--- joebot-1.6.5.1/dlls/bot.cpp 2004-03-09 00:25:48.000000000 +0100
+++ joebot-1.6.5.1-terran/dlls/bot.cpp 2004-03-18 17:13:12.000000000 +0100
@@ -324,6 +324,12 @@
// create the player entity by calling MOD's player function
// (from LINK_ENTITY_TO_CLASS for player object)
+
+ if (BotEnt->pvPrivateData != NULL)
+ FREE_PRIVATE (BotEnt);
+ BotEnt->pvPrivateData = NULL;
+ BotEnt->v.frags = 0;
+
CALL_GAME_ENTITY(PLID, "player", VARS(BotEnt));
Without this change a new bot inherits the frags/death of a previously kicked bot...