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Possible improvements for Austin's WP Editor
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Join Date: Feb 2004
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Default Possible improvements for Austin's WP Editor - 17-03-2004

This is for everybody who uses Austin's waypoint editor for Pierre-Marie Baty's PODBot plugin.
I sent a PM with some things I had noticed to Austin, and he suggested opening a thread for everyone to read and maybe contribute some good ideas or report any shortcomings - so here it is...

What I generally like about the editor is the reduced menu depth and the shortened commands (like "pwp" for "pathwaypoint"). But there may still be room for improvement: Austin himself told me he had thought about having the menu for waypoint flags appear automatically whenever you're close to a waypoint, and I think that's a good idea.

Here are some points I have noticed or thought about:

1. The "add waypoint" menu shows 9 options (numbers 1-9), but the tenth option, "cancel" (number 0) doesn't show, although it works.

2. Maybe the commands could be shortened even further. In particular, I'm thinking of the "pwp delete" command. It could be shortened to "pwp del", perfectly matching "pwp add". I need this command very much, that's why I noticed... (see point 4)

3. Would it be possible to make map goal waypoints team-specific? This would enable PODBot to fully support csde-type maps, i.e. maps where the CT team must rescue hostages AND the T's must plant a bomb. Not all of these maps bear the "csde_" in front of their name, like csde_tropic (nice map, btw) does. de_italian and de_wallmart are other examples of csde-type maps, although their name doesn't show that.

4. Since jump waypoints and WPs located on narrow ledges or other high places like the top of a wall, a rooftop, etc are generally a pain in the *ss due to the many undesired connections that are drawn automatically, could the connection of waypoints be triggered between "fully manual" and "automatic" ?

Well, that's all I can think of right now - but maybe anyone of you guys out there has something to tell, some feedback to give? If so, don't hesitate...
  
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