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Re: For Austin... and all others, of course!
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: For Austin... and all others, of course! - 17-03-2004

Hmmm... generally I'm never against making waypoints, but do you think it's necessary for the CS default maps? AFAIK, the waypoints that were included in the original PB 2.5 release (most of them done by TAZ and/or Count Floyd himself) were very, very good. I'd be hard-pressed to find any possible improvements. All I can remember right now is one single bug concerning a jump waypoint in cs_militia. It occurs when bots are trying to jump onto the roof from that pile of crates at the little side door, where the grate to the garage is. But I'll have a closer look at them tomorrow. Sometimes waypoints work quite well but leave out a lot of possibilities.
More tomorrow, I'm too tired right now.
  
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