Thread: Weapon Accuracy
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Re: Weapon Accuracy
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botmeister
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Default Re: Weapon Accuracy - 17-03-2004

Quote:
Originally Posted by Pierre-Marie Baty
don't forget to call MAKE_VECTORS before this to build the base referential. And this should not be fNoMonsters, but dont_ignore_monsters (if you ignore monsters you will ignore clients as well, and your bullets will simply "pass through" them)
What I'm doing is hooking onto the engine pfnTraceLine and passing the same arguments back to the real engine call, i.e., fNoMonsters is one of the arguments which is passed back unaltered.

The only things that are changed are v1, and v2 as shown in my first post, but I'm not using MAKE_VECTORS anywhere and it seems to be working fine for months now. Are you sure a call to MAKE_VECTORS is needed?

???


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