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Progress so far
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Progress so far - 17-03-2004

Hello everyone!

Here's a list of the maps I finished checking and debugging the waypoints for:

as_alps
as_coast
as_iraq
as_palace (these roofs are made for walking, and that's what bots will do...)
as_rising_sun (4 connections in this level took me several hours to fix... > )

cs_175bikini (found a way to avoid the ladder bug, fixed/added some jumps)
cs_52sevilla
cs_52villabacho (Before, the WP was good. Now it's better... )
cs_afghan
cs_aldi2k
cs_attack
cs_arabstreets (some very neat additions, lots of cleanup)
cs_assault_upc (already posted)
cs_attack
cs_bankrupture
cs_beersel-f
cs_beirut (an 800+ nodes monster, the WP to rule them all...)

de_52andalusia (rooftops are cool)
de_52leon (totally new, a whole new experience...)
de_52spania (some fixes)
de_karachi01 (already posted)
de_museum (already posted)

as_rising_sun, cs_arabstreets and cs_beirut kept me busy for a looong time each, because there were some extremely tricky connections that kept resisting and just wouldn't work. I had to change some of them 8 times (save, quit, restart, check again... and again... and again... etc.) before they finally worked. cs_beirut with its ledges, rooftops, walls and jumps was mabye the most complex and difficult waypointing task I ever faced, but it ought to be worth the work (I hope). The next maps shouldn't be that difficult, and I hope I'll be able to make some faster progress, but you never know...
  
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