View Single Post
Re: POD-bot back into shape.
Old
  (#178)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: POD-bot back into shape. - 17-03-2004

@Abu Amok: Austin's waypoint editor is already included with this bot, and if you downloaded it then you also have the source code since it is included in the .zip file. Look in the ClientCommand() function of dll.cpp for the waypoint editing menus and command code and in waypoint.cpp for the editor graphics.
About your lag issues, it is completely abnormal that with such a hardware as yours you experience such a lag with the bot. Try deleting all your .pxp files and double-check your waypoints. Bad waypoint files may cause the bot's A* pathfinder to fail and expand in all directions searching for a path that doesn't exist (and raising your CPU to the max). Be sure there are waypoints EVERYWHERE in the map. But try deleting your .pxp files before anything.

@sPlOrYgOn: no, nothing from podfix has been included, but instead bugs have been fixed directly at their root in the bot code. PodFix was actually a "patch" that corrected wrong symptoms by applying their opposites on top of them. But in this release, the bots do plant and defuse the bomb correctly each time, they don't crash anymore with the hostages (well, not for me at least), and they snipe the way they were intended to (although the PodFix sniping algorithm is much better, I concede, but my point was not to improve POD-Bot's one but rather to fix it. So that it works.)



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."