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Re: Traceline navigation
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Lazy
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Posts: 236
Join Date: Jan 2004
Location: Toronto, Ontario, Canada
Default Re: Traceline navigation - 16-03-2004

Hmm, I re-wrote that earlier and I guess I forgot to add the FNullEnt checks which are usually done after the pointer is verified to be not null.

The traceline however is necissary, groundentity will stay the same until you touch another entity. For example, I would fly onto the hive, take some damage and keep getting hurt until I landed on the ground.

My other code behaved the same way, it would work the first map and then fail.
  
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