Good job Whistler!
In changing the A* pathfinder, have you put an heuristic function ? Because Count Floyd had none, that's why his bot was very "shy" when following an A* generated path. I wrote a square distance heuristic. Check that you've put one too
But MOST IMPORTANT: you made it work with RealBot. How ? By not using FL_FAKECLIENT and using FL_THIRDPARTYBOT instead ? But TurtleRocker recommends us to put the FL_FAKECLIENT back anyway. So I'd like to know how you did it
