Re: POD-bot back into shape. -
23-02-2004
I still don't see the point. I don't think the RunPlayerMove function has anything to do with this.
THe engine sees an entity that tries to open a door. Simple.
Try this, run a game, and open a door. And when you open the door, walk to it, face it , and keep pressing forward. It will work.
Now, let a bot try this. It will work aswell, why? Because there is nothing changed in the whole 'way of opening a door'. You simply 'push' it. The engine does not give a damn if its a fake client or not here. (it would not make sense).
For opening doors, i have seen RB succeed lots of times. The only failures are because doors are already open (and thus the connection is not valid), so that needs improvement. But the process of opening a closed (not using a button) door is not a problem for RB.
|