Re: Making a blowtorch. Drawing the flame? -
22-02-2004
What if you use pfnGetBonePosition() to get the exact location of the attachment point and then display the sprite there ?
Also you might want to look at temporary entities. Some of them are TE_PLAYERATTACHMENT, which mean they're "stuck" to an entity's origin and track it as long as the entity is not destroyed. That's what I use to display the HLVoice speaker icons over my bots' heads.
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