Quote:
Originally Posted by Pierre-Marie Baty
...so on a 32 player server, if a player is killed, you tell me not to play ONE sound (using one network message), but 32 SOUNDS at different amplitudes, using 32 NETWORK MESSAGES ?
Stefan !... 9_9 
|
hey, you pay the price for such a feature
Btw, 32 times sending a 'play' message does not hurt that much. About how many bytes are we talking about? I bet its nothing compared to the amount of packages sent anyway.