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Re: EMIT_SOUND and sound levels >1 ?
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stefanhendriks
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Default Re: EMIT_SOUND and sound levels >1 ? - 18-02-2004

Quote:
Originally Posted by Pierre-Marie Baty
...so on a 32 player server, if a player is killed, you tell me not to play ONE sound (using one network message), but 32 SOUNDS at different amplitudes, using 32 NETWORK MESSAGES ?

Stefan !... 9_9
hey, you pay the price for such a feature

Btw, 32 times sending a 'play' message does not hurt that much. About how many bytes are we talking about? I bet its nothing compared to the amount of packages sent anyway.


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