Thread: Recast / Detour
View Single Post
Re: Recast / Detour
Old
  (#70)
Neoptolemus
Member
 
Status: Offline
Posts: 93
Join Date: Apr 2012
Default Re: Recast / Detour - 02-11-2015

Hi guys,

Unfortunately I've not had time to work on this, so I'm just going to release the source as it is.

I've cut back on a lot of the experimental stuff which really didn't work, so what you have is essentially the following:

- Ability to process the current map data to generate a navmesh in Recast
- Able to export map and navmesh data to OBJ format
- Basic pathfinding functions including finding random points, generating paths and so on
- Basic steering to avoid corners and getting stuck
- Able to process ladders and include them in the navmesh
- Frustum-based vision for near-perfect simulation of player FOV
- Function stubs for events like bot killed by player, bot killing player, bot seeing player etc.

I want to keep working on this but probably won't get a chance to until Christmas. I'll probably step back from navigation and work on other stuff like bot vision.

Download the source and pre-compiled dll here:

https://dl.dropboxusercontent.com/u/...t_20151102.zip

Have fun!
  
Reply With Quote