Thread: Recast / Detour
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Re: Recast / Detour
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Neoptolemus
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Default Re: Recast / Detour - 10-10-2015

Quote:
Originally Posted by The Storm View Post
Hmm, I though that you are parsing the BSP already, perhaps I misunderstood something earlier. Anyway I also think that this is the best approach.
Oh yes, I'm parsing the BSP already, but from inside the game. The Recast demo is a separate application written by Mikko, who is the original author of Recast. It's essentially an OpenGL renderer with a built-in GUI that can parse OBJ files and generate a navmesh.

I'm planning on switching development to the demo tool as it makes it a lot easier for me to view debug information on the navmesh itself, so I can see all the tiles, show/hide elements of it, and it has a path testing tool too. First step is to have it parse the BSPs directly instead of OBJ files, which should be mostly a copy/paste of code from the bot.

The idea is that I can use it to perfect the navmesh generation engine, then port it over to the bot code itself and have the bots benefit, rather than develop the bot directly and have limited testing tools at my disposal
  
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