Thread: Waypoints?
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Re: Waypoints?
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Sweeper
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Default Re: Waypoints? - 18-02-2004

Quote:
Originally Posted by MarD
Heyyo,

PM, just readin' that stuff made my jaw drop to the floor dude... AMAZING!

I've played many different versions of ya bot, and I'm amazed no one's tried to make a modded version of ya bot from the sourcecodes.

I was thinkin' about tryin' to learn C++ and tryin' to make a halobot... And also, try to implement the movement from your bots style.. Tha'd be crazy, a warthog, tryin' to drive around with no waypoints, and doin' a good job of it too. but right now, I'll stick with basic programmin', and mod GTA3 and VC
First off all, Hello Pierre, I decided to move with the forum, anyways.
Onto the topic.

Call me crazy, because I plan on using Pierre's system in my own little creation, now that I have gotten a compiler that compiles without complaining over the vector.h file, I think i can get started.
But for now, I will use the standard system in the HPB bot until the version where it stores the nav info is out.
Oh and guys, good thing you kept the humour, I read the Navmesh tutorial, and some of the guys here made me laugh, especially the text under the RealBot forum...
Catch you guys in the neighborhood sometime huh?
  
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