Re: Is there A Simple BOT? -
17-02-2004
I don't believe such a thing exists yet... perhaps you'll have to code this yourself.
The "more specifically" part of your post makes me think of scripted sequences... is that what you are talking about ? Scripted sequences are a fixed behaviour whose start is triggered by an event, such as the player walking in a certain area. That's what the scientists do in Half-Life when you see them walking around and gazing at big machines in the Black Mesa base. These are scripted sequences.
For a bot to do that, the bot must have a very powerful and flexible "task manager", some sort of priority queue. POD-bot 2.6 has an embryonal priority queue like this, that Count Floyd had started to design in order to move all of his bot's behaviours into it, on time. I recall some IRC discussions where he was saying me that he wanted his next bot to be "easily scriptable" (but not scripted at all by default). At these times there was the shadow of Gearbox software flying above him, and the idea that most of the guys in the gaming industry only trust an AI if it is scriptable (which sorta pisses off the bot makers, since they want to create an AI, not a scripted automaton). Maybe botman or Turtle Rocker could confirm what I say...
RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
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