Re: Interbot communication? -
16-02-2004
I think your trying to make this into something its not.
I do not mean Condition Zero style "HEY" "OH MY GOD" "ROGER" etc BS.
I mean real stuff that happens in games. I think bots should figure out that if an ally is coming from a bomb site after the bomb is planted, then the bomb is probably not there!
And the bots should take orders from players, and disobey them.
I think theres a lot of dynamics that could be implemented in, what I believe, is a simple fashion. Text parsing is not the most difficult coding mechanism, so why cant the bots use some text chat and some random variables.
Go, go to, find, etc. I think the bots should be able to figure out that the bomb isnt at A, send a message to go B, and do so. Or to relay the status of hostages, and other objectives.
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