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Re: NEW STEAM: Failure on detecting round, how do YOU do it?
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Pierre-Marie Baty
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Default Re: NEW STEAM: Failure on detecting round, how do YOU do it? - 16-02-2004

Nice... but I prefer my method. Less code involved

and my method always works since any map change / map start / server start calls ServerActivate(), which resets all the round and mission parameters and sets mission.finished to TRUE automatically.

*edit*
in CS 1.5 at least, RoundTime is sent for the first round too, so it DOES indeed catch every round START. I don't know for CS 1.6. Can one of you confirm ?



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Last edited by Pierre-Marie Baty; 16-02-2004 at 13:07..
  
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