I have already admitted in a previous post that I was wrong and you were right, the 100 skill bot is NOT affected because the vecRandom is the zero vector, see here:
http://forums.bots-united.com/showpo...&postcount=530
For now, I set
target = pBot->vecLastEnemyOrigin - vecRandom, inside BotBodyTarget, instead of
target = pBot->vecLastEnemyOrigin. It's a lazy solution, but I don't have to comment out
pBot->vecLastEnemyOrigin = target; or rewrite anything else in that function.
Thanks for taking time to answer