Quote:
Originally Posted by stefanhendriks
First attempt:
- changed back all FL_THIRDPARTYBOT flags to FL_FAKECLIENT
it seemed to work ok for 1 round, i even did sv_restartround 1 and that also worked. As soon as i ended the round with killall, the bots killed themselves over and over again.
Gonna restart the server entirely.
EDIT:
I found that my map was not saved while noding it, i bet the 'new and optimized bladibladibla shit' is fucking up my roudn initializing code. GOnna find another way to detect round start.
|
Hey that looks good :-)
that not saving the node info w/o proper level change seems not unfamiliar with RB, it look like it's only saved when the level changes the normal way (i.e. changemap blablah after waypointing one map, to load the next and get the first saved)