HOLY SHIT!
Here's what is sent as soon as I toggle sv_restartround to 1:
Code:
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 76 ("TextMsg") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 76 ("TextMsg") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 117 ("BombPickup") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 87 ("TeamScore") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 87 ("TeamScore") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 102 ("Money") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 102 ("Money") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 85 ("ScoreInfo") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 102 ("Money") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 102 ("Money") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 85 ("ScoreInfo") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 102 ("Money") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 102 ("Money") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 85 ("ScoreInfo") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 102 ("Money") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 111 ("NVGToggle") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 78 ("ResetHUD") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 102 ("Money") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 107 ("StatusIcon") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 84 ("ScoreAttrib") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 84 ("ScoreAttrib") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 84 ("ScoreAttrib") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 101 ("RoundTime") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 87 ("TeamScore") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 87 ("TeamScore") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 94 ("HideWeapon") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 95 ("SetFOV") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 72 ("Battery") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 71 ("Damage") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 69 ("FlashBat") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 73 ("Train") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 99 ("AmmoX") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 107 ("StatusIcon") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 66 ("CurWeapon") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 92 ("WeapPickup") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 92 ("WeapPickup") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 91 ("AmmoPickup") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 84 ("ScoreAttrib") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 84 ("ScoreAttrib") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 84 ("ScoreAttrib") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 86 ("TeamInfo") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 85 ("ScoreInfo") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 98 ("ScreenFade") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 101 ("RoundTime") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 99 ("AmmoX") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 66 ("CurWeapon") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 66 ("CurWeapon") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 74 ("HudText") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 69 ("FlashBat") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 107 ("StatusIcon") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (PMB) SENDS MESSAGE type 67 ("Geiger") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 65 ("ReqState") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 76 ("TextMsg") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): Entity #1 (player) SENDS MESSAGE type 84 ("ScoreAttrib") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (player) SENDS MESSAGE type 84 ("ScoreAttrib") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #3 (player) SENDS MESSAGE type 84 ("ScoreAttrib") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (player) SENDS MESSAGE type 99 ("AmmoX") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): Entity #2 (player) SENDS MESSAGE type 66 ("CurWeapon") in 1 ("MSG_ONE") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 76 ("TextMsg") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 76 ("TextMsg") in 2 ("MSG_ALL") from NULL
PMTOOLS (HUD): NULLENT [= Game] SENDS MESSAGE type 100 ("SendAudio") in 0 ("MSG_BROADCAST") from NULL
ReqState messages are discardable, they are sent every second in the game and are part of the network pack... that's all I can say. Which one to trust, according to you ? Are messages like TeamScore sent only at map change ?