I see, but I have recently switched to pbmm from the old yapb 1.0 because they couldn't press many buttons on the maps and couldn't work with higher sys_ticrate than the dafault 100, and I haven't had this problem with them. Basically I use now the same waypoints as I did with them, with just a few changes to use the use_button flag now, and I see this big difference in them following the waypoints. So, if their navigation works fine, isn't it possible to implement it in pbmm
I'll add 2 more minor bugs I noticed on cs_mansion (btw I'm using the old version of the map where you have to open the doors with the use key) - when they try to enter the house, they stand in front of the door and repeat opening it and closing it until they sense an enemy, then enter. Maybe is because the doors take about a second to open and they think its still closed and press use again, I don't know. Also when they go to the ladder on the side of the house, they stay in front of it and look up as if they can't climb it, that's again until they sense an enemy, then they climb it. And I have confirmed that they're not buying pistols anymore after the first round, I see them always switching to usp and glock when they run out of ammo, I wonder if it was like that in the previous version...