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Re: hi , i have some question about podbot
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KWo
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Default Re: hi , i have some question about podbot - 06-12-2010

Quote:
Originally Posted by chelseafc0512 View Post
1. bots don't see us in dark,so they won't shoot until they see fire from our guns ?
It actually depand also on the light level. If there is really dark (so the human cannot see anything neither) they will act like described - they will shot at You wne You start shooting them.

Quote:
Originally Posted by chelseafc0512 View Post
2. bots don't shoot enemy if it can hurt teammate, so if we set mp_friendlyfire to 0 and pb_ffa 0 (The bots will also kill their teammates)
it can solve this problem ?
mp_friendlyfire 0 - they don't wait while shooting if the friend is in their crosshair. pb_ffa 0 - they treat the other team only as enemies. If pb_ffa is 1 they will shoot everybody around (including friends).

Quote:
Originally Posted by chelseafc0512 View Post
3. it seems bot chooses random direction to look up when going ,and sometimes they keep looking at the wall ( which enemy can't be at) ,it 's very dangerous
4. i shoot them many times but they don't know the direction of bullets and don't know who shoot them and they keep going , not shoot again
5.even i run beside them ,they don't hear and don't know enemy there
6.i don't know why sometimes they don't plan the bomb, this is because of waypointing / i have read waypointing tutorial but i don't know how to enable the bots to plant in that case and to defuse easily?
Those items sound like bug report. What is exactly the version You are using? If You aren't sure, type in the console:
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Quote:
Originally Posted by chelseafc0512 View Post
7. i have tried many waypoint i have downloaded but it seems that they doesnt good, could you please give me some waypoint you think they are good and the bots run fine?
i 'm a beginner of waypointing and i want to have some experience , especially in making waypointing in speific places such as narrow,small windows,small vents,ladder at small vents in de_nuke the bots get stuck frequently .... by looking at good waypoint
Try de_dust, de_dust2, cs_assault from the fullpack. Those for standard maps have been done by the best waypointers.

Quote:
Originally Posted by chelseafc0512 View Post
8. somepeople when editing waypoint has add connection from top ladder to bottom,it makes bot go down ladder slowly even get tuck, i prefer add 1 way out going connection from bottom ladder to the top ,and add jump connection from the top to other waypoint near bottom of ladder (but not a ladder waypoint) (i am using no fall damage plugin so that i don't worry about bots lose hp when fall) please tell me should we do it?
If the bot gets stuck by him-self (with nobody else) while going up/down on the ladder, then there is some bug. It shoudn't happen the bot gets stuck with no obstacle (I mean if there is nothing and nobody the bot may stuck, but it does stuck - then there is a bug).

Quote:
Originally Posted by chelseafc0512 View Post
9.after editing and saving waypoint is there a way to using "pb debuggoal" without restarting game ?
Did You try pb debuggoal -1 (minus one)? That should stop them to move to the debugged waypoint.

Quote:
Originally Posted by chelseafc0512 View Post
10. when going ,sometimes the bots crouchs although they are at a waypoint (there is no crouch waypoint connect to it ),it takes many times and affects to the result ,especially if they are going to bombsite to defuse the bomb ( bomb blows before they go to the bombsite).
They duck if they are trying to be more carefully. If they are near the bomb-site they do this often. Nobody was complaining it's wrong. They do like this since the beginning (as far I remember).

Quote:
Originally Posted by chelseafc0512 View Post
11. bots can't break the breakable entity by shooting ,if there is a breakable they will get stuck ( i see it when test "pb debuggoal" , but in game ,can it break the breakable glass by shooting? )
I remember I was fixing the problem with debuggoal and breakables. Isn't that still working correctly? I think You are using some older version of pb mm.

Quote:
Originally Posted by chelseafc0512 View Post
12. i don't know why bot keep running although i have used "pb debuggoal" ,after going to the target waypoint , he runs away ,how to keep he stand ,not run ?
This way he makes a room for other bots to let them to come to the debgged waypoint. Otherwise the rest of bots never would come there, because that waypoint would be busy all the time.
  
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