thank you very much ,kwo,
well i know it's very hard to make bots work fine, and i ask for better bots ,sorry for disturbing you

1. bots don't see us in dark,so they won't shoot until they see fire from our guns ?
2. bots don't shoot enemy if it can hurt teammate, so if we set mp_friendlyfire to 0 and pb_ffa 0 (The bots will also kill their teammates)
it can solve this problem ?
3. it seems bot chooses random direction to look up when going ,and sometimes they keep looking at the wall ( which enemy can't be at) ,it 's very dangerous
4. i shoot them many times but they don't know the direction of bullets and don't know who shoot them and they keep going , not shoot again
5.even i run beside them ,they don't hear and don't know enemy there
6.i don't know why sometimes they don't plan the bomb, this is because of waypointing / i have read waypointing tutorial but i don't know how to enable the bots to plant in that case and to defuse easily?
7. i have tried many waypoint i have downloaded but it seems that they doesnt good, could you please give me some waypoint you think they are good and the bots run fine?
i 'm a beginner of waypointing and i want to have some experience , especially in making waypointing in speific places such as narrow,small windows,small vents,ladder at small vents in de_nuke the bots get stuck frequently .... by looking at good waypoint
8. somepeople when editing waypoint has add connection from top ladder to bottom,it makes bot go down ladder slowly even get tuck, i prefer add 1 way out going connection from bottom ladder to the top ,and add jump connection from the top to other waypoint near bottom of ladder (but not a ladder waypoint) (i am using no fall damage plugin so that i don't worry about bots lose hp when fall) please tell me should we do it?
9.after editing and saving waypoint is there a way to using "pb debuggoal" without restarting game ?
such as reload waypoint file without restarting game so that we can test bot .if no ,could you please to add this function ?
10. when going ,sometimes the bots crouchs although they are at a waypoint (there is no crouch waypoint connect to it ),it takes many times and affects to the result ,especially if they are going to bombsite to defuse the bomb ( bomb blows before they go to the bombsite).
11. bots can't break the breakable entity by shooting ,if there is a breakable they will get stuck ( i see it when test "pb debuggoal" , but in game ,can it break the breakable glass by shooting? )
again ,sorry for asking too much because i 'm a newbie in using podbot

12. i don't know why bot keep running although i have used "pb debuggoal" ,after going to the target waypoint , he runs away ,how to keep he stand ,not run ?