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Re: hi , i have some question about podbot
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KWo
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Default Re: hi , i have some question about podbot - 04-12-2010

Quote:
Originally Posted by chelseafc0512 View Post
hi , i have some question
1. i don't know why running on one route,all podbots will turn to face the same direction all time.it seems :
when bot goes from waypoint (example) 1 to waypoint 2,
if we see it turn to face to east ,all bots and all time they will face to east too
does it because of waypointing ? if yes,do we encounter this when autowaypointing ? when manually wapointing ?
sorry for bad english :d
The bots don't face the same direction at once (in the same time). Sometimes - the bot leader goes somewhere and other bots they just follow him, so it may look for You like they look and turn in the same direction, but it has nothing to waypointing. That is random.

Quote:
Originally Posted by chelseafc0512 View Post
2 .is it needed to reedit the "camp start" and "camp end" if we use newer version of podbot? i'm using older waypoint (2004-2006), and i 've read that with newer version of podbot,the old camps 's direction will be change and need to reedit.
a .we will delete the old camp start and camp end , and recreat it?
Yes - You need to re-edit all camp waypoints in this case. To easy find all camp waypoints I have added in waypointing code the function:
pb wp teleport camp
This function shoul telport You to the next (in WP numbering) camp waypoint. Then You just need to delete it and add again. Then You call from the console the same command "pb wp teleport camp" again.

Quote:
Originally Posted by chelseafc0512 View Post
3. "+ Added affecting bots by darkness (thanks to PMB and his RACC code) - same like above - if in the dark room the enemy is starting to fire at the bot, so he can see the fire from the enemy\\\'s gun - then the bot is fireing at that direction, too."
is there a cvar to disable affecting of the bot to darkness,so that they can see us even in the darkness ? i'm using light entity so that i can see them in the darkness,so i don't need this function .
There is no cvar for that. You cannot switch off that function and I'm not going to add that cvar to disable bots darkness affectation.

Quote:
Originally Posted by chelseafc0512 View Post
4.the bot see enemy but they don't shoot ,may this problem be fixed?
More details please. They don't shoot if they can see they may hurt an enemy i.e. Or they don't shoot from the sniper weapon if they move (they try to stop first, then shoot).
  
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