Thread: newbie question
View Single Post
newbie question
Old
  (#1)
SirYakalot
Member
 
Status: Offline
Posts: 2
Join Date: Nov 2010
Default newbie question - 08-11-2010

I apologise if this is an annoying question. I just joined this incredible community today and I'm a little lost in the vastness of it all!

I'm currently in my final university year and studying AI for games as part of my course. For my final year project I'm going to attempt to create some bots that adapt to how a person plays by attempting to implement an evolutionary algorithm.

I'm fine with the code and the theories, and I know C++, but I have absolutely no idea how to get to a point where i'm coding in visual studio and putting that into a HL2 mod.

How does it work? Is there literally a block of AI code in a HL2 mod that you can see, delete and alter? Or do you have to do it all from scratch?

All i've been able to find so far is how you import new skins, maps etc into a mod, but nothing on how code is implemented.

If anyone could be so kind as to link me to some relevant threads on the forum it would be very much appreciated. I had a look around but there's so much here I didn't know where to start!

Thank you in advance for your help,

I should hopefully be able to start posting some pretty interesting stuff soon!
  
Reply With Quote