View Single Post
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#499)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Podbot Beta 3.0 Updates? ^^ - 07-10-2010

Quote:
Originally Posted by Serious Sam View Post
While looking through the code, in bot_globals.cpp, weapon_maxClip array, there is ... 10, // tmp ... - I believe it should be 30 ^^
It is so since the beginning (since Count Floyd wrote it so). I didn't check those values, but it looks like it needs to be re-checked.

Quote:
Originally Posted by Serious Sam View Post
I also want to ask about this, every time I load a map, I get this message in the console
Code:
Visibility Table file (pvi) exists and is newer than waypoint file (pwf).
No Visibility Table File or old one - starting new
for some reason the bot starts rebuilding the visibility table each time, although it approves the current one... weird...
Do You mean - does it happen for all maps all the time? Normally - when the round is ended - and the new visibility table was created (You could see the messages about building the visibility table) - the pvi file is saved and the next time - when You load this map again - it shouldn't try to create the new visibility table - unless You changed waypoints (pwf file).

[EDIT]
I'm adding into the code more diagnostic about that issue with pvi files, so it would tell why - even if the file is pre-approved - then - is not loaded. That will be in V3B21b (but for this version I have to add something yet for CTs - to make them more hurry in defusing the bomb).
[/EDIT]

Last edited by KWo; 07-10-2010 at 09:26..
  
Reply With Quote