Hello SamPlay!!
Thank you for helping!
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My guess is that what you implicitely want is to shift FACES.
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No. I want to shift clip-planes. My goal point-trace(not trace hull) trough clip-nodes. Now with clip-nodes I can trace only hulls (human, large and head).
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But actually, the right way to do that is by performing a tweaked Minkowsky sum of the hull and the map.
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Sorry stupid me, but can you give some links to examples in C++ of Minkowski sum.