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Re: BSP file: a couple of question linked to geometry
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Immortal_BLG
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Default Re: BSP file: a couple of question linked to geometry - 21-08-2010

Hello SamPlay!!
Thank you for helping!

Quote:
My guess is that what you implicitely want is to shift FACES.
No. I want to shift clip-planes. My goal point-trace(not trace hull) trough clip-nodes. Now with clip-nodes I can trace only hulls (human, large and head).

Quote:
But actually, the right way to do that is by performing a tweaked Minkowsky sum of the hull and the map.
Sorry stupid me, but can you give some links to examples in C++ of Minkowski sum.
  
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