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Re: breakable objects
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Ancient
PodBot MM's Laziest Waypointer
 
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Default Re: breakable objects - 20-07-2010

I don't think it's a bug, but rather a feature needing fine-tuning.

I'm not having problems with the bots breaking the objects, it just seems that they run into the wall or the breakable object, mess up their navigation and then break the object.
But by the time they break the object they are already stuck (as you can see from my above screen shots).

On my second post, those waypoints is how I'm going to keep it.
The tall waypoint (standing waypoint) has 0 ratio on it as well as all the other ones in the vent; however, the bots don't seem to follow the path lines very well in certain parts.

I'm gonna continue to test and see what mistake I'm making (if any) or if there is a way around it or a certain way to waypoint it.


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