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breakable objects
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Ancient
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Default breakable objects - 19-07-2010

I had a question about the bots and breakable objects.

I have made a situation where a breakable object is directly in the path between 2 waypoints. And the waypoint path is one way only.

My question is, how do the bots react to this?
I've noticed so far that the bots have to be directly against the breakable object in order to destroy it. And this caused many waypointing and navigating problems in the waypoints I have recently made (cs_backyard_cz and as_resident_evil_seige).

The idea should be to have a bot shoot a breakable object when the object is in the waypoint paths, that way the bot would have destroyed the breakable object before it got near it and any navigation problems wouldn't happen. This should especially be made for when using one way paths.

(Not sure if I put this in the right spot, because mainly I don't know how bots react to breakable objects).





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