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Re: Waypoints for resident_evil maps
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skull_gun
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Default Re: Waypoints for resident_evil maps - 04-07-2010

Quote:
Originally Posted by Ancient View Post
Since Podbot MM doesn't support (As far as I know) Zombies I'm not going to waypoint zm_resident_evil_beta2.
If there is a podbot mm compatible mod for zombies, please let me know about it, otherwise I'll avoid making waypoints for it.

I haven't started waypointing them yet since it's a holiday weekend. I will try and have at least 1 map done by monday. Please be patient with me.
Actually, the Zombie Plague mod supports them 100%, and I've been using them for small LAN games with zombies with no problems. (Although sometimes they act stupid and stand around, but I think that's just a waypoint problem.)

Many, many thanks for the waypoints. The waypoints for as_resident_evil may just suffice for a Resident Evil-themed zombie game.

Ah, yes, here's the forum thread for the Zombie Plague mod: http://forums.alliedmods.net/showthread.php?t=72505

The FAQ section specifies that PODBot MM V3B19k+ and later versions are supported, and this was the main reason I picked this zombie mod.

You may decide to waypoint zm_resident_evil_beta2 at your own discretion, I'm very satisfied already.

I also suggest picking up a plugin or two or downloading the modified version of the mod with new gameplay modes (also on the forums), as the creator of mod hasn't updated the thing in a year or so.

Last edited by skull_gun; 04-07-2010 at 12:07..
  
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