Re: Pagyra's suggestions -
03-07-2010
I would like to add regarding the organization of voice chat, voice radio - that the bot could have to designate targets even without a special designation zones and Other tips for making them bind to the names of textures, lights, materials (on hearing the sounds of them) so let's say you can immediately make binding on the word "door , Ventilation, windows, stairs, box, water, in darks, ... "
Also, let's say you can do attitude and a binding target position to the bot, or team-mate (denoted by) as the words "under me, beside me, above me, behind me (you)".
His attitude towards the situation of individual objects, "he was behind the door," he's sitting right after the box. " Or even showing the targets - "he bombplace A for the most distant from your box"
with respect to the names of decorative sprites or models - it is under a bush, "it behind a tree," it behind a car.
So in principle it is possible to make radio team even better than Zbots.
The main thing that this team radio as information reaches not only to players but also to the bots) making their game even better, realistic and well thought tactically. Again, only in the case of designation must be made priorities of conduct for bots (depending on the situation, position and strength of the enemy and the team towards the target (it is desirable to introduce some kind of database to designate areas for bot during a round), mate.
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