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This user broke our rules and has been BANNED
Status: Offline
Posts: 84
Join Date: Oct 2006
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PodBot & human teamplay insufficiencies -
29-06-2010
The Problem:
If player demands backup / assistance etc ..the bots give up way too fast on succeeding this mission! They run a few metres towards player but then give up the teamplay request and go back to their initial bot goal. I have never seen that a player demands backup / assistance etc and that the player and the bots successfully created a group / gang that would go on and fight side by side (very cool thing). This feature is very vague atm. If you wouldnt know that this feature existed, you could not tell from the in-game experience that podbot had this feature. You hear "Affirmative" etc but you cannot visibly see creation of a group around the player and distinctive bot assistance .. like them going on to fight together side by side in a group.
If a player makes such a (radio) team assist request ..the bots should stay & move closely glued to the player ..and if possible attack in the direction where the player is shooting at..but this will automatically happen if they just would stick around the player and not just go away. This feature would actually make me want to play with bots myself and create a pack at each roundstart to protect me or to increase my fire power. This will be a huge facelift for podbots AI. For a change ..you would feel that you are actually "playing" with somebody. ATM everybody (of the bots) spreads out and everybody is doing "his" thing. You are kinda alone and don't feel you are in a real team. This will be a huge AI increase.
Two main solutions:
- BOTs should stay close to player (visibly a group!)
- BOTs should stay long enough so that the player actually benefits from the whole bot team-assist feature: BOTs should assist / backup till player dies (or commands the dissolving of group, e.g. "Go to position and wait..").
Last edited by CS1.6; 29-06-2010 at 15:33..
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