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Re: Podbot Beta 3.0 Updates? ^^
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CS1.6
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Default Re: Podbot Beta 3.0 Updates? ^^ - 29-06-2010

Extensive report on the new 'Self-Protection instinct' / 'revenge AI' feature:


The "revenge" or "self-protect" instinct ( KWo ..what is the name for your invention? ) is very advanced.


  • You realize very soon the aim deviation of a BOT in "revenge" mode is very high in a totally obvious fashion. He clearly shoots 85% at walls, objects, etc. around you ..but unmistakenly in your direction ..as a warning. While if he really wanted he could headshot you easily. The team-attacker unmistakenly realizes the Player/Bot is shooting at him ..even before the bot has actually hit him. This can be observed often. So the visual BOT feedback ("stop shooting at me") is working & efficient.

  • Actually opposed to false reports..the BOTs do not take revenge the next round. New round, new game, new beginning, peace! (Have not tested for CSDM though. Since in CSDM there are no rounds but rather new spawns. I don't know if BOTs make peace again at new round or new spawn. The latter would be more ideal and cover both game modes (cs, csdm)

  • One thing i noticed: while at the beginning (after installation of the new build with this feature) the BOTs (#466) reacted to team attacks by a (very intelligent &) more subtle gesture (of initially just aiming at you and watching your next move) ..the BOTs do not take these precautious steps anymore after a while. If you shoot at them they will show no mercy and will react by shooting at you (without waiting for you to shoot at them a second time). I am pretty sure this has something to do with podbots evolving AI after a while (through the .pxp files i guess). Podbot generally allways tends to become merciless as it gathers experience. Put the lowest skill bots on a server and let it play against aimbotters and after a while the bots will play themselves like aimbotters with an insane aiming. It would be nice to preserve the BOTs initial state of precautionary approach policy after the first team attack incident. If after a while (10 seconds) no repeated team attack occures..the BOT should consider it a non-malicious team-attack and stop aiming at the offender ..and let go ..and move on to his bot goals.

  • As a user of podbot since 2006 (?) i can say that this feature was present (in its weakest form) in podbot in (some?) of the previous builds. I recall strongly that after allmost abusing the team-bots by unloading dozens & dozens of bullets on them, they would react (although rarely) by shooting one or two bullets towards you. Now if that was a malfunction or bug or really an allready existent primitive form of this AI feature.. i don't know.

This feature really keeps me entertained. ..the new bots make you fear & respect them. It's a total new face of podbot. They used to be dull ragdolls with whom you could do all kind of stupid shizt. Now they have climbed up the respect ladder in the CS game world.

Last edited by CS1.6; 29-06-2010 at 22:04..
  
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