Re: Pagyra's suggestions -
10-06-2010
To begin creating an automatic 'autowaypointer' is simply to arrange the usual Waypoints all over the map - autowaypoint available during normal movement of the player, then arrange the Waypoints that will be available in case of jumps and squats, then depending on the proximity of objects to place / replace Waypoints indicating their type of bomb / spawn / hostage / camp / ...
Zbot - apparently made in this way - because when you create them to see the movement of the bot waypoints on the map.
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