Quote:
Originally Posted by Ancient
1) With a newly created experience waypoint (de_dust2.pxp) is just made, it will take more than 5 - 6 rounds for the bots to act more human-like and to be more tactical.
4) If I remember right, Counter-Strike only allows up to 900 fps or some high unthinkable number like that. Test to see if you lower it, to see if the bug doesn't happen again. Because I know that isn't a problem with Podbot MM.
5) Sometimes this happens, but lots of times it's just me surprising them or they are out of ammo and have no weapons to pick up.
6) What do you mean by #6?
8 ) There should be lots of camp waypoints in dust2 (if I remember right). And you make a good point on when sniper players would run with a Deagle or USP pistol and then use awp when camped, kneeled down or pausing when attacking someone.
|
6) I mean it's strange when 5 bots that won round walking with duck or camping somewhere (I have never seen normal players doing such a things). Most of players when they wins round runs away, jumps,bhops, sprays, make other actions.
Ttry to play 1 vs a lot of bots, and look at them when they kill you.
Quote:
Originally Posted by KWo
Changing the weapon from secondary to primary takes time. Usually - after that - if it's a sniper weapon and You have to change yet the zoom, You are dead. This is the reason why they don't do that so often (only if the distance is too short).
|
If you want to create hard bots try to watch like any pro/semi-pro awp player acts.
Almost all pro players walks with awp but they does it smartly(not like walking with ak47), zoomly checking places, after they came out they should be absolutely ready to make a shot.
watch this, you will understand what i mean:
http://www.youtube.com/watch?v=J6O7cI9xf00
Bots are 2 week = ( Me and my clanmate played vs 10 bots(skill 100) on dd2. It was sometimes hard with ak47, but when one of us took awp it was easy to make -10... Bots tactics against awp is ugly! They acts so "smoothly" like they are playing agains glock player.