Quote:
Originally Posted by sacripan
You should not consider that it is with testing waypoints.
It is by playing normally on a listenserver.
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I'm still refering to this what You wrote here:
Quote:
Originally Posted by sacripan
It's just a big bug for try the waypointing and test the waypoinst with a map on listenserver.
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This is what I'm asking You to clarify - where is the bug and what is the problem concerning to the listenserver (I believe You don't have any problem with a dedicated server, but there is something not working for You on a listenserver - since You are pointing waypointing, testing - as both problematic on a listenserver).
Quote:
Originally Posted by sacripan
I made this picture on an official map with the official waypoints. A bot is on a point, other one arrives at the same point, instead of retorting search another way, he remains overlapped.
Sometimes it swims, it is seen swim and they hear water..
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I have seen them trying to swim in the air, too, but it happened to me occasionally and I couldn't reproduce it to narrow down the bug.
Quote:
Originally Posted by sacripan
Your compilations are more stable than you believe. I sometimes make use of cards whole night to 32 players. this does not plant. They play the experience.
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I don't need to believe - I have prepared on VMWARE a Mandriva 2010 (upgraded from 2009) linux OS and I created a dedicated server on it and it was running all the night with CSDM without any problem. But one user said HLDS with CS 1.6 is crashing for him, then another one - but nobody can effectively narrow down the problem (I have to believe them, too, if it crashes for them).
Quote:
Originally Posted by sacripan
I do not use the orders of debuggoal.
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That command is very useful to test waypoints - i.e. if You want to be sure bots are able to jump/climb somewhere, go through the door triggered by a button, using lift etc.
pb debuggoal 234
all bots are ordered to go the waypoint nr 234. Even if You change the map the debuggoal number is still active - so if You want to stop testing waypoints with debuggoal waypoint index, You have to write the command:
pb debuggoal -1
Quote:
Originally Posted by sacripan
I shall like I shall say to you on windows if problem is appuru with P or Q
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Here is V3B20p windows:
http://www.mediafire.com/download.php?2yydi41mdgm
Quote:
Originally Posted by sacripan
On my 4 dedicated servers linux CS and CZ, everything we are happy to play with S and with pb_maxbots = 6
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So - should I consider - more than 6 they are getting stuck or other problems?
Quote:
Originally Posted by sacripan
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I'll take a look at them when I have time. Big maps are good only if You can have all the time more than 24 players on the server (otherwise they need more time to find each other which is boring for dead players - so they will leave the server).