Quote:
Originally Posted by sacripan
 2*3 terros blocked
When I throw a listenserver with bots they tendence to remain blocked by two as soon as they cross.
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Does it happen only on a certain map or You can see the same situation happening also on other maps?
Quote:
Originally Posted by sacripan
Why exists you it an AMD 64 version bits for linux and not for windows?
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Well the reason of having amd64 binaries of podbot mm was coming from existing steam version for amd64 linux OS'es. So if the system is 64bits, steam is 64 bits - 3'th party metamod plugins were supporting also amd64 version (including podbot mm). Since long time steam is not supporting 64 bit linux system, so other mods developers (like i.e. AMX Mod X) stopped the support for it, too. In other words - I should stop supporting it, too. Actually I even don't know if the binariy for amd64 bit linux OS is still loading and working on such systems (equipped with steam linux 64) or not. I'm just compiling it with settings they are unchanged since 2-3 years. But actually probably nobody is really using it. But back to Your part of question - windows 64 bits. I don't know if Valve has released windows 64 bits steam version. Only in that case Your question can be right.
But in the other hand - I heard from users from other boards there is no significant difference between performance of servers using linux 32 OS/Steam/addons binaries and - installed to compare on the same PC machine - linux64 with steam 64 and addons 64 bits. So - actually there is no reason to take care of it at all.
Quote:
Originally Posted by sacripan
Would it be possible to exceed waypoints 1023? we play maps where celà would be necessary.
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You have to know the bot code is searching all the time each servers's frame for each bot a lot of things relying on waypoints (and their numbers). If - i.e. I have to make a loop from 0 to 1023 to search for something on the map, then - if I would have to loop through i.e. 2048 (0 to 2047) elements - all those searching would require "only" 2 time more time to execute - that would negatively affect the game performance on the server. Even if there is "only" 1023 waypoints for a map, a lot of servers still is lagging on such maps (just because of those calculations - more waypoints - the search through them take more time). That 's why is always better to revide waypoints if maybe some of them are unnecessary (bots may run correctly without them) - so it saves some amount of waypoints You still can place on the map - and it also saves the server's performance.