Pagyra's suggestions -
20-04-2010
I apologize if there are problems of translation - translated by Google.
Ideas:
1. Enter the voice chat bots, as is done in standard Zbot - helps in game with human teammates and in during round can mark places where located the enemy for bots - by coordinating joint actions bots.
2. Add possibility of tactics - Rush, Search and Destroy, Wait and Clean, Random,...
Changing tactics allow points team leader at the beginning of each round.
3. Add a habit of bots (with the tactics of waiting and searching) to walk step.
4. Standard tactics of behavior of CT-bots may change but the basis remains the standard. They must protect bombplace, but in the case of finding a bomb that fell or the Bombers call teammate, and still on patrol nearby range. Live teammates will seek out and destroy enemies, but in case of attack teammates rush to him.
5. Add a habit of bots to move closer or along to obstacles and walls.
6. Add a habit of bots try not to shoot from the stairs, adding the desire to rise or down the stairs sooner - to stabilize the shooting.
7. Add a habit to sit down for firing at long distances .
8. In the case of the sniper to move streif and diagonal or zig-zags, hiding behind large obstacles, move towards him. Sitting down and firing 2 bullet between 2 shots of sniper and move at the time when he aims or hidden.
9. If the enemy shield - throw a grenade at enemy feet and moving around enemy and seek to come to enemy side or back. Shooting in the protruding parts of the body and head, especially if the enemy is revealed for the shot.
10. Teach bots shoot burst.
A) Add a habit of bots to shoot a burst from Famas at a far distance, but in the short to try to shoot automatically.
B) Add a habit of bots to shoot a burst of Glock in one enemy at close range, but several opponents at long range try to shoot automatically.
11. To create a realistic behavior of the bot - be a better view of the deviation from the direction of motion was only in the event of fire or hiding at obstakles.
12. If the bot heard the noise - he must look at the most remote but visible by bot waypoint with the shortest path from the point where there was a noise to his current position.
13. If the bot does not see the enemy, but sees that the wall come the bullets, the bot should turn to the enemy firing position.
Native language is Russian, so sorry for bad english.
Last edited by Pagyra; 20-04-2010 at 15:58..
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