Quote:
Originally Posted by KWo
[EDIT]
That plugin has the same issue like my code - it doesn't check if the bot really can go back, so he may fall down if it happens on the edge of the roof or somewhere above the ground... Still need to find a better solution for it. It looks like my curent method with calculating the "future" bot position when he is pushed away doesn't work correctly, becase the check if that postion is allowed (to prevent fall down) exists in my code but it seems it's not working (but there is no bug in that check).
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I know nothing compared to you guys.
But if there was somthing like CS1.6's "styles" plugin where you put Crosshairs on entity
and press the bound key the entity moved reguardles like.
EXAMPLE:
bind "key" move_entity
bind "p" move_entity
when aiming at the bot press p then walk Bot gets pushed till you release "key" p
this would save reprogramming the Bot's wouldn't it ????