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Originally Posted by CS1.6
Unfortunately there is still no "team join check". When user joins a server, sv_restartround 5 is executed.
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Fixed in V3B20m (not released yet; waiting for other things to fix). I have tested it and it works now, but I had to add special copy of code to counting humans on the server different method. For keeping bots amount on th server (auto add/kick bot function), I have to count them as soon the player joins the server to kick a bot; otherwise after a while there are some bots there, but there is no free slot for humans... I don't like that, but I haven't had any other choice than count again humans when they are already in teams...
Quote:
Originally Posted by CS1.6
i did a quick test. Came across this:
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*DEAD* [POD]Bruce_Willis (100) : WTF, I wish someone better than would join the server
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What is wrong with this one (except missing player's name after "than")?
Quote:
Originally Posted by CS1.6
I also planted a bomb on the green boxes in de_dust and bots defused it.
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With previous build they didn't defuse the bomb in that place?