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Beta Testing : New update - V3B20k:
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CS1.6
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Arrow Beta Testing : New update - V3B20k: - 07-03-2010

The new Podbot update will rock the world!

The new build looks like some seriously heavy improvements!

Good job, KWo!

I will go now do some testing with the new promising build!



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Edit:

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Test Results:




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PS:
Quote:
+Fixed the problem with radio commands - when the cvar pb_radio is 0, bots should still react on radio messages (they just don't answer by radio)
Wow! That's a really cooL new idea! After years i and others who had turned off bot radios because of anti-spam reasons can now enjoy that feature, too. And here first feedback:
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green = acceptable status
red = needs immediate attention
grey = N/A




  • Bot Chats: Wow! That's a serious decrease of bot chat spam! Nice job! Though i guess since people are different with different tastes, a cvar for chat frequency wouldn't be bad: Like. pb_chat_rate X seconds / minutes.
Observations:
Bots chatting, while they are alive. I have no idea if that is supposed to be or not, since i haven't used this function all these years. Also it often can be observed that exactly when a round ends (bomb defuse, last opponenet kill) a bot chatters.



  • Bot Radio: Again a very good job on making the bots not spam anymore with radio messages.
PS: Don't forget to change this line in podbot.cfg before release:
Quote:
# Switches to on/off radio command usage and reacting for bots
# (switching it off will affect - for example this - they will not follow
# the user !!!). <0|1>. Default is 1.
pb_radio 1
Suggestion:
I think if the bots decide positively to your radio orders e.g. when you say "Follow Me" or "Stay together team!" etc. then they should allways give a feedback, in order for you to know if to wait on your spot for their backup or e.g. in another case if you should wait for them to arrive to build a group that would follow you. Right now you have to guess in these cases by their ingame bahavious, e.g. when a bot approaches you after you say "Follow Me" and waits near you. Of course often times a bot might decide to help you but he is out of sight and you will never know. The difference here is that they wouldn't give unnecessary bot radio messages on their own but in this case they would merely "respond", which is a needed information at times, as the example i've given above. Also the fact that they would only respond in a "positive" case guarantess not uneccessary spam. When no one responds in CS, you know no one is coming.



  • Bot Speech Synthesis: Again, the absence of spam regarding this podbot feature feels like heaven. Good job, again!


  • Fake pings: Excellent status! If i recall right in the previous build it needed a map restart for a change of the cvar pb_latencybot to take place. Now the cvar change shows immediate effect. Even a new round is not necessary.
PS: pb_latencybot sounds a bit weird, don't you think so? pb_botlatency makes in english more of a sense, imo.


  • Server restart on human join: As you might know, it is at the same state as before.


  • The new Parachute feature: Since i have not installed it, i cannot to report any test results. I just can confirm that picking bots up in the air or letting them fall from high altitute won't cause them to trigger the use button if the parachute plugin is not installed.
PS: KWo, that was a brilliant idea to let podbot check for the parachute cvar on the server. Truely that was an ingenious idea!


Last edited by CS1.6; 08-03-2010 at 02:00..
  
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