Quote:
Originally Posted by CS1.6
Fixed partially. Again i picked the bots up in the air and this time you clearly hear them triggering the use button once they are in the air.
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Do You mean if You are putting them in NOCLIP mode?
About small plugin, not used so often... Look here:
http://forums.alliedmods.net/showthr...ight=parachute
Have You seen how many times it was downloaded?
I agree most of functions they should be used/equipped by bots, they should be implemented in the specific plugin as aa support for bots. But this particular plugin with this specific situation - probably cannot know what the bot is actually doing, so probably it's much more easy to add that support for using parachutes by bots inside the bot code (the code knows better when it is really needed to realize "now the bot is falling down - he needs to use a parachute". If it will not be working as I want, I'll add a cvar to switch it on/off.
Quote:
Originally Posted by CS1.6
Fixed successfully! But i urge you to use 1 second delay only. Once the player is in a team, he is ready and wants to play. There is no need for further delay!
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OK. I can reduce this time, but please test it longer to make sure it really works correctly in all situations. As I wrote You on pm - I'm having troubles to recognize is CSDM working or not. I have to figure it out - probably with my CSDM beta version (I don't think it will be ever fixed in the original CSDM version).
Quote:
Originally Posted by CS1.6
You are right! I don't know how i failed to do this test on the basic Cs server. I could have sworn i have done it. In the testing i must have mixed up the servers. The crash appears when those two plugins are run together. I narrowed them out. Also i was right in my theory that the plugins which would cause such a crash must have been death (message) related since the crash only occured upon bot slay.
One plugin drops players secondary weapon after death as well .
The other plugin fades the players death to red once he dies.
In the previous version there were no such conflicts with the two plugins and i assume it has to do with the new ping death message code in podbot.
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Well, actually I cannot make everybody happy. If there is too many messages sent at once - it may cause a crash. That's why the amount of running plugins on the server should be limited to the really needed minimum. Icannot promise if I'll find the time to figure out that problem with Your plugins. Did You switch off Your pingfaker plugin since my bots show now the ping them-seves? Maybe here is the problem (2 times sent the same SVC_PINGS messages with the interference with those 2 plugins)?