Quote:
+Changed the functionality of the virtual ping (now it gets random from 30-50 range value; before it was fluctuating about the average ping of humans). Still it doesn't work perfectly - when the scoreboard get updated by new frags, for 1 second all pings for bots are disappearing, then they are there again).
+Fixed auto add/kick bot function problem.
+Fixed function when the bot is falling down, it should press "use" button (to support parachute AMX/AMXX plugins) - now it doesn't do that on ladders and does really when is falling down only.
+Changed - when the first player joins a team on the server and there are in T and CT teams bots only, the round is restarted in 5 seconds.
I cannot confirm any bug with as_xx maps when the function kill all bots is used. I tested it couple of times on as_oilrig with 23 bots and it didn't crash, so I guess there is some interference with some plugin on CS1.6 server - the same crash will happen (more than likely) with any older version of pb mm (and probably with other bots having this function, too).
Radio and chat messages weren't changed in this build (I was focused on bugfixing only).
Please test it and leave a feedback here. The feature with "use" button pressed when the bot is not on the ground still neeeds to be tested.
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The ping on scoreboard looking great, much more realistic. Other than split second update for frag, most people will never even notice this.
Auto add/kick is working again, thank you! This is huge with my server
Bots using "USE" key is working much better than before. They use anytime they are falling now, but will also use if uneven ground (i.e. Walking up bridge on cs_assault) and they also will use when jumping. However, this doesn't stop me from using this build! I am very excited with this build

my server going crazy now with bots shooting RPGS, planting land minds etc, and now using parachute! This is so awesome my users love it.
I have to disagree with not putting this into podbot. This has been suggested many many times for a very long time by different people. Even if you don't like the idea, I still think this should be configured into podbot as maybe cvar so if people don't like they can just disable. Even if map is waypointed very well, bots will still fall from places and this can stop this. This also gives a whole new play style if the user decides to waypoint the map differently making bots use routes that were never possible with podbot before. Although I see your point, in it being, why code podbot just for one plugin. But the more plugins podbot is compatible with, the more ideas and things people can come up with that were not bot friendly before.
Also for as_ maps sorry I can't comment there as I never play them.
Overall, I am so happy with podbot right now KWo, your doing an amazing job
