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Re: Respawn instead of pb_autokill (if only 1 player on server)
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KWo
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Default Re: Respawn instead of pb_autokill (if only 1 player on server) - 28-02-2010

Quote:
Originally Posted by CS1.6 View Post
I don't know what exactly the reason is. It may be that the autodie disrupts the whole gameplay for the user or that the user becomes more and more aware of the fact that he is just playing with bots after all others die when he dies.

And i can guarantee you that the user wouldn't leave the server if the user would just be respawned after he dies instead of all the bots beeing autokilled.
Depends how much you want to optimize all aspects of PBmm.
The autodie function has been asked to be added exactly to prevent waiting human players on the server when only bots are alive. Some admins asked that, some others don't like this function.

I don't want to mix/copy CSDM functionality (and that has nothing to optimizing pb mm code). If respawning the player after he gets killed is the way to keep players on the server, just install there CSDM (that way everybody is respawned after dieing - bots and humans, so nobody can notice different server behaviour for bots/humans). Because the fact players are becoming aware they are playing against bots is the reason they are leaving the server (I know this form other posts on this forum when users have asked me and other bots coders to add random ping for bots).
  
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