Quote:
Originally Posted by PauliusBa
The stopping stuff makes mots look very unnatural. I think that the required angle should be increased.
I do believe in randomness. Some stuff just should be random - tactics, whether bot stops for a turn, chat behavior..
I waypoint, but the bots tend to use same paths and it is very difficult to manipulate with waypoints so they would use more ways possible in a map.
A big bug is hostage rescuing. In cs_max, there is a hostage on a box. Bots don't rescue them because they probably think that they need to be in the same elevation level.
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I like your randomness idea, that is really the only major problem I have with podbot is their tactics. They are very predicable most times, and tend to go the same routes over and over. I waypoint my own maps usually, for maps I cannot find waypoints for or they are very badly done, and there is many places on the map that are useless because the bots never want to go in that direction. They look like they stick to their experience file and go the same paths over and over. I have tried changing the danger factor value and it doesn't seem to make them anymore random.