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Re: Podbot Beta 3.0 Updates? ^^
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PauliusBa
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Join Date: May 2008
Default Re: Podbot Beta 3.0 Updates? ^^ - 23-02-2010

Quote:
Originally Posted by KWo View Post
Yet another update - V3B20h:

+Another small change for unstuck code. They should better (again) unstuck from them-selves (faster).
+Changed the code to stop the bot while changing strongly the direction while walking. Now the bot stops only if the radius of the waypoint - where he should stop because of the direction chnage - is smaller than 49 units (so it doesn't happen anymore in any open surface - just somewhere near walls, doors like it should be).
+Added "pb help" function (i.e. write in the console "pb help add" to see more info about "pb add" command. That function was missing since the time SpLoRyGoN was coding podbot mm; he haven't had time to do it, but he really wanted it. Finally I found time to implement it.
+FIXED the code for cleaning unnecessary connections - it should take care more about any waypoint with JUMP flag, so You shouldn't need to repeat Your jumps to save them again because the code was cleaning some jumps connections, too.

Please test it and leave a feedback here.
The stopping stuff makes mots look very unnatural. I think that the required angle should be increased.

I do believe in randomness. Some stuff just should be random - tactics, whether bot stops for a turn, chat behavior..

I waypoint, but the bots tend to use same paths and it is very difficult to manipulate with waypoints so they would use more ways possible in a map.

A big bug is hostage rescuing. In cs_max, there is a hostage on a box. Bots don't rescue them because they probably think that they need to be in the same elevation level.
  
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