Somebody can tell to me, whether it is possible to make, that the function SV_RecursiveHullCheck is traced a LINE instead of the HULL. (This function of is necessary to me that it works by clip-nodes - as I want, but as I have understood(maybe not true) by the clip-nodes can be determined only HULL collisions)
And one more question: can me someone explain what a difference between:
Code:
if (plane->type < 3)
d = p[plane->type] - plane->dist;
else
d = DotProduct (plane->normal, p) - plane->dist;
and
Code:
d = DotProduct (plane->normal, p) - plane->dist;
I noticed that in HL do not use the first case, only in the Quake - why?
Please help me....