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Re: BSP file: a couple of question linked to geometry
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Immortal_BLG
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Question Re: BSP file: a couple of question linked to geometry - 26-01-2010

Somebody can tell to me, whether it is possible to make, that the function SV_RecursiveHullCheck is traced a LINE instead of the HULL. (This function of is necessary to me that it works by clip-nodes - as I want, but as I have understood(maybe not true) by the clip-nodes can be determined only HULL collisions)

And one more question: can me someone explain what a difference between:
Code:
if (plane->type < 3)
	d = p[plane->type] - plane->dist;
else
	d = DotProduct (plane->normal, p) - plane->dist;
and
Code:
d = DotProduct (plane->normal, p) - plane->dist;
I noticed that in HL do not use the first case, only in the Quake - why?

Please help me....
  
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