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Re: BSP file: a couple of question linked to geometry
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Immortal_BLG
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Posts: 171
Join Date: Nov 2007
Location: Russian Federation
Default Re: BSP file: a couple of question linked to geometry - 19-01-2010

I need a function TraceLine and desirable TraceHull(which can gets BBox mins and maxs), which can not "pass" where the player can not pass, ie for example: through func_illusionary (HLSDK TraceLine passes), but through such entities like the func_pushable entity - passed (HLSDK TraceLine NOT passes), as player will be able to push this entity. Since with entities I can do this: at the time of generation navmesh set pev-> solid at SOLID_NOT or SOLID_BSP depending on - should it be that Trace(Line/Hull) "passed" through the object or not. But with objects, as I described in the my previous post - so do not do. These functions I need only to generate navmesh and all. In general I need to function as playermove_t:: PM_PlayerTrace.

So now I need to find At least some information about the hidden areas on the map through which HLSDK TraceLine passes, and the player not.

Please help!

P.S. Can you upload somewhere the latest source code of your BSP View (if there at filebase older versions) and the source code of your bot please.
  
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