Re: Podbot Beta 3.0 Updates? ^^ -
10-01-2010
when bots, for instance, descent and cannot go back up, I put an unidirctionnel
when bots can go back up by a simple jump or a squatted jump, I put a bidirectionnel without jump.
when bots risk of falling between the surface of departure and that of arrival, I put a jump.
I create waypoints almost every day
i don't know their logic and what makes that they choose a way instead of other one..
I don't understand that a bot CT don't go to deactivate or to help to deactivate when the bomb is put down.
Of the best in the most poor skill, they should go towards the bomb to deactivate or attack terros around the bomb.
If the team risks losing, it is necessary to resist and not to go for a walk.
An idea in passage, in game, would be it possible to point out to the player the closest objective and possibly the closest point of release?
91.121.157.53: 27015 noobs CS (Podbot 3.0) 27020 low-CS (Podbot 3.0)
91.121.157.54: 27015 noobs CZ (Podbot 3.0) 27020 low-CZ (Podbot 3.0)
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