Re: Can bad waypoints cause High Pings/Lag? -
18-07-2009
On the same map - more waypoints -> more calculations for 1 bot (in pathfinding algorithm). More bots - the same calculations above are multiplayed by amount of bots. The problem isn't the fps 100 instead 250. The problem is the fluctuating change of fps. If fps raises and falls all the time - that is annoying. But if You put fps max at 100 and it keeps still 100 - even for those maps with higher amount of waypoints or bots - it still works smoothly and fine. Because of the bots code (msec paramter = integer number of miliseconds for bot's movement per frame = 1000/fps) - the fps shouldn't be set higher than 100 (msec lower than 10 doesn't work very well with bots - the movement isn't smooth, the aiming gets worse etc).
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